AI-Driven Gaming Automation
// Define the interface for interacting with the game server
interface IGameServer {
function executeGameAction(uint256 playerId, uint256 actionId) external;
}
// Bot configuration example
contract GameBotConfig {
address public gameServerAddress;
IGameServer gameServer;
mapping(address => uint256) public playerConditions;
uint256 public currentGameState;
constructor(address _gameServerAddress) {
gameServerAddress = _gameServerAddress;
gameServer = IGameServer(_gameServerAddress);
}
// Function to configure the bot
function configureBot(uint256 condition) external {
// Logic to configure the bot with the specified condition
// Store the condition for later use
playerConditions[msg.sender] = condition;
}
// Function to trigger the bot
function triggerBot(uint256 playerId, uint256 actionId) external {
// Ensure conditions are met
require(checkConditions(), "Conditions not met");
// Execute the action on the game server
gameServer.executeGameAction(playerId, actionId);
}
function checkConditions() internal view returns (bool) {
// Logic to check conditions
// Retrieve stored condition and compare with current game state
return currentGameState > playerConditions[msg.sender];
}
}Last updated