NeuroTensor Docs
  • 🧠What is NeuroTensor and how does it work?
  • Overview
    • đŸ§ŦNeuroTensor: Revolutionizing Blockchain with AI-Driven Data Transmission
    • 🔁Introduction to the NeuroTensor Ecosystem
    • 🔌Main Core
    • 🔭NeuroTensor: An Innovative Approach to Blockchain Integration
  • Additional Information
    • 📎Important Links
  • đŸĻžGuide to AI-Driven Smart Contract Automation
    • AI Bot Configuration
    • Use of $NTR Tokens in Automation
    • Automation in DeFi Yield Farming
    • Ensuring Security and Verification
    • Conclusion: Insights and Practical Applications
    • Disclaimer
  • đŸ•šī¸Advanced AI-Powered Gaming Solutions
    • AI-Driven Gaming Automation
    • Continuous Monitoring and In-Game Event Activation
    • Data Transmission and In-Game Execution
    • Use of $NTR Tokens in Gaming Automation
    • Automating In-Game Purchases
    • Enhancing Security and Fair Play
    • Benefits and Conclusion
    • Disclaimer
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  1. Advanced AI-Powered Gaming Solutions

Automating In-Game Purchases

Mechanics:

  1. Monitoring In-Game Market: An AI bot monitors the in-game market for specific items or resources. The bot tracks prices, availability, and other relevant metrics.

  2. Trigger Event: When the price of a desired item drops below a specified threshold, the bot triggers the automation process. The bot verifies that the conditions are met and prepares to execute the purchase.

  3. Multi-Step Process:

    • Step 1: Check item availability. The bot interacts with the game server to verify the availability of the item.

    • Step 2: Execute purchase. The bot sends the purchase command to the game server.

    • Step 3: Confirm transaction and update player inventory. The bot ensures that the purchase is confirmed and updates the player's inventory.

Example Code:

// Example of an in-game purchase automation contract
interface IGameMarket {
    function checkItemAvailability(uint256 itemId) external view returns (bool);
    function purchaseItem(uint256 playerId, uint256 itemId) external;
}

contract GamePurchaseBot {
    IGameMarket public gameMarket;
    address public owner;
    IERC20 public ntrToken;

    constructor(address _gameMarket, address _ntrToken) {
        gameMarket = IGameMarket(_gameMarket);
        owner = msg.sender;
        ntrToken = IERC20(_ntrToken);
    }

    function automatePurchase(uint256 playerId, uint256 itemId) external {
        require(msg.sender == owner, "Only owner can trigger");

        // Step 1: Check item availability
        require(gameMarket.checkItemAvailability(itemId), "Item not available");

        // Step 2: Execute purchase
        gameMarket.purchaseItem(playerId, itemId);

        // Step 3: Update player inventory (handled by game server)
    }
}
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Last updated 1 year ago

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