Automating In-Game Purchases
Mechanics:
Monitoring In-Game Market: An AI bot monitors the in-game market for specific items or resources. The bot tracks prices, availability, and other relevant metrics.
Trigger Event: When the price of a desired item drops below a specified threshold, the bot triggers the automation process. The bot verifies that the conditions are met and prepares to execute the purchase.
Multi-Step Process:
Step 1: Check item availability. The bot interacts with the game server to verify the availability of the item.
Step 2: Execute purchase. The bot sends the purchase command to the game server.
Step 3: Confirm transaction and update player inventory. The bot ensures that the purchase is confirmed and updates the player's inventory.
Example Code:
// Example of an in-game purchase automation contract
interface IGameMarket {
function checkItemAvailability(uint256 itemId) external view returns (bool);
function purchaseItem(uint256 playerId, uint256 itemId) external;
}
contract GamePurchaseBot {
IGameMarket public gameMarket;
address public owner;
IERC20 public ntrToken;
constructor(address _gameMarket, address _ntrToken) {
gameMarket = IGameMarket(_gameMarket);
owner = msg.sender;
ntrToken = IERC20(_ntrToken);
}
function automatePurchase(uint256 playerId, uint256 itemId) external {
require(msg.sender == owner, "Only owner can trigger");
// Step 1: Check item availability
require(gameMarket.checkItemAvailability(itemId), "Item not available");
// Step 2: Execute purchase
gameMarket.purchaseItem(playerId, itemId);
// Step 3: Update player inventory (handled by game server)
}
}
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